Issue
I don't know if I'm allowed to ask this question but I really can't figure out how to use ARCore on Android Emulated Device. According to the official guide I'm supposed to use API 8.1 on pixel/pixel 2 device in order to run any app which uses ARCore. Sadly those emulator don't come with the support for Play Store, and without Play Store I can't Instal ARCore on the device.
The device images that come with built in Play Store can't run ARCore instead. I'm really confused about how am I supposed to test anything for ARCore in this way. I need it to develop an app for a University program and I need to become familiar with Augmented Reality Development but I can't even get started because of this issue.
Solution
Updated: June 26, 2022.
For using this emulator, at first, you have to create a virtual device with support for AR. I'm running Android Studio Chipmunk | 2021.2.1 on macOS Monterey.
I created two virtual devices: (screenshot of AS 2019).
Go to Tools – AVD Manager main menu and create you AVD. My window looks like this:
Make sure that Camera Back is set to VirtualScene.
ARCore's targetSdkVersion has been updated to Android API level 32.
Here are the steps you have to make in order to get a working Emulator:
Set up Android Debug Bridge. I set up
adbfor Mac.Download Google_Play_Services_for_AR_1.32.0_x86_for_emulator.apk from GitHub repository.
Run your AVD.
Type in Bash Terminal the following command (to be sure that the port is 5554):
adb devicesResult:
// emulator-5554 deviceGo to the folder where
Google_Play_Services_for_AR_1.32.0_x86_for_emulator.apkis located. For instance:cd ~/DesktopTo install Emulator, type in Terminal the following line, while the virtual device is running:
adb install -r Google_Play_Services_for_AR_1.32.0_x86_for_emulator.apkRepeat previous steps for additional AVDs you’d like to use.
Delight!
P.S.
Take it into consideration: Android Emulator does not support such ARCore APIs as: Depth API, Geospatial API or Augmented Faces API. That's because Emulator doesn't have corresponding sensors. When any of these features are enabled, the Emulator picture can't render correctly: a screen will be entirely black, although UI elements drawn on top of the Emulator picture still be rendered.
Answered By - Andy Jazz



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